A Brief History of Teledildonics

 

Tele-dildonics is currently defined as: "Sex in a computer simulated virtual reality, especially computer-mediated sexual interaction between the presences of two humans."

Teledildonics was a term originally coined in the 1980s by Ted Nelson, however, the term is best associated with Howard Rheingold's 1991 book Virtual Reality. In a chapter entitled "Teledildonics," Rheingold describes his fantasies of having virtual reality sex over the Internet, but wisely mentions the difficulties in making a virtual reality sex suit.

The roots of tele-dildonics sexual communications began via text and early BBS MUD environments, moved to pictures, early video games, and finally the video conferencing of today.

One of the first generation of sexual computer games, "Leisure Suit Larry," published by Sierra On-Line, Inc. in 1988, featured the adventures of a nerd wearing the Travolta style white suit cruising around hoping to meet and date women. Around the same time Chicago cartoonist Mike Saenz designed "MacPlaymate." This was a program by which the user used the mouse to control a virtual vibrator that massaged an onscreen woman until she squealed in ecstasy. Saenz soon followed with "Virtual Valerie," generally the same cartoon of passive but with color graphics delivered upon CD-ROM, which soon became the biggest-selling CD-ROM for the Macintosh around that time.

Let's fast forward to the '90s. The 1990s will prove to be about redirecting multi-media stimulated bacchanalian sexual entertainment to the next level of technology. In early 1997 the online trade journal Inter@ctive Week estimated the approximately 10,000 adult sites then online were generating about $1 billion in revenue per year, mostly through credit card transactions. Some large sites were bringing in more than $1 million per month.
Stahl's Full Body Suit at The Museum of Sex in NYC
Today there are hundreds of thousands of websites and we are involved in a multi-billion dollar industry. As sexual content was the marketable application that drove the VCR and camcorder markets, online sex has proven to be the "sticky app" that has driven interactive Web technology to the next level.

The first teledildonic demonstration to my knowledge dates back to 1993 where a Norwegian media artist named Stahl Stenslie presented his cyberSM project. The cyberSM project was an attempt to create a real time, visual, auditory, and tactile communication in the world of cyberspace. Stahl Senslie built full body cyber suits and did a media event connecting a participant in Paris with a participant in Colonge. This was 1993 over what I presume to be 14.4kbs modems.  He is currently a professor of media arts at the School for Media in Colonge and is currently working on interface technologies.

 

The Future of Teledildonics

The future of Teledildonics' hope lies in the ability to make toys that play well with each other’s technologies and interfacing them to the users using these devices.  As far as commercial teledildonic technologies go there are a handful of commercial providers.

On the consumer side of things there are Highjoy and Sinulate (RIP).  An open source project exists called the SeXBox project. SeXBox is a open source platform that allows  hobbiests to quickly and easily implement interfaces for software controlled sexual interaction through a computer.

The teledildonic industry on the whole is in it’s infancy and from a strictly business stand point there are many challenges that are being overcome daily. Many challenges need to be overcome as this sector continues to grow in an e-commerce environment.

 

thethrillhammer participates in SIGCHI 2006

chi2006logo.gifIn April 2006 we were please to participate in the first Sexual Interactions workshop at SIGCHI 2006. 

SIGCHI is a Special Interest Group on Computer-Human Interaction which brings together people working on the design, evaluation, implementation, and study of interactive computing systems for human use. SIGCHI provides an international, interdisciplinary forum for the exchange of ideas about the field of human-computer interaction (HCI).

Read thethrillhammer inventor's paper on Sexual Human Computer Interfaces in 2006 and our Future Responsibility in its Development for SIGCHI 2006.

 

Are you a commercial company and want to offer your viewers the latest in telepresence and haptic technology?

 

Be the first to offer the latest in live interactive sex devices during your cam shows.  Our facility is the first in the world to offer internet controlled sex machines that your performer's fan can remote control from their private computer!!!

We offer a variety of the latest in high tech sex devices from the world famous Sybian and thethrillhammer sex machines to affordable low end stroking machines.  Surfers are no longer passive viewers. They truly can control the pleasure of all who rides these amazing machines.

 Why Teledildonics?

We have found that viewers come back more often and stay longer in private shows which creates a whole new level of intamacy to online sex.  Teledildonics allows them to have a 'experience' with their favorite performer that was only a fantasy the day before.  Now they can have sex with their favorite performer.  Customer become regulars.

Feature Shows

Sex Machine Cams Studio West is a Tricaster equipped Feature Show studio.   We have spacious private studios each equiped with the latest in video conferencing and sex technology.  Each studio has high end Sony EVI remote control cameras and a variety of the latest in internet controlled sex machines.   From preproduction to post to virtual sets and enviroments, we can create a live web event that is sure to please.